I've managed to add working third party ones from emulator zone and the ones from 1.9.93 beta release "pcsxr-1.9.93-win32.zip" and managed to get 1.9.93 working great. Recording: Ability to capture screenshots and gameplay recordings. Some don't have a dev file and they always throw errors when compiling. Plugins: Variety of plugins for graphics, sound, control and other functions. Asmodeans PSXFX shader pack, input plugins such as Lilypad and Pokopom Pad Plugin. I don't know about the built-in plugins source code. Over the years, development changed hands several times with PCSX-Reloaded (PCSXR) now being the main version. I had to replace '#include ' with '#include "winres.h"'. I solved the winres.h issue by getting this missing Windows h Sample file from github here: and just added it to the root of the project folder. The background logo that covers the main window seems to be blank grey until I start a game. I got a "pcsxr\libpcsxcore\gte_divider.h" missing error when loading the dev file in win32 folder but it seems to work also. I've tried the up-to-date source code (last modification Feb 18, 2017) and it compiled successfully. I got a "pcsxr\libpcsxcore\gte_divider.h" missing error when loading the dev file in win32 folder but it seems to work okay. I've tried the 1.9.94 alpha source code "pcsxr-1.9.94.zip" and it compiled successfully. And those specific games runs pretty well inside on that 'little update'. However, at some games it would be better on to Update the Plugin to the Eternal 1.50 demo 2. Still great and runs the games flawlessly. I've tried the 1.9.93 beta source code "pcsxr-1.9.93.tar.bz2" (extracted with 7zip) and got a compile error about "#include " not found. Though, the SPU Plugin that i use inside at PCSX Reloaded for my choice.
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